![]() I can deal fine with Cold Resistant and Cycling Damage Resistance. What is the expected counterplay for this mod? So I don't know if Crit Resistant also has a hidden "Monster has 500% life" or if Crit multiplier is applied in reverse so 500% turns into 20% or whatever but it really almost completely disables my build. I tried having a frostbite as a gem swap (gem swaps for a mod feel bad and not always in a situation where I can do that safely) for Assassin's Mark but that only seems to help a little bit. Rares that should die in 2-3 hits suddenly take over a minute to slowly whittle down their life bar. ![]() Just the enemy not taking extra damage would already be more than a 80% less damage taken buff on it (500-600% crit multiplier) but it feels a lot worse than that. I'm a Glacial Hammer Inquisitor and I rely on critical strikes (close to 100% effective crit chance before Assasin's Mark) to ignore resistances (so I have no penetration/resistance lowering tools on my build) and freeze to stay safe and both don't seem to happen on monsters with this mod. The old database just says that monsters with this mod wouldn't take extra damage from crits but it seems that it's "you cannot crit this monster" instead. So, yeah, unfortunately another case of emotions leading to frustrated ill informed posts but these super tanky (like a factor 100+ to other rares) rares where it's not obvious why they take THAT little damage are frustrating. IF "Can't be slowed" means "immune to freezes" that would be something I'd like to see changed since the ailment itself has some other knock on effects even if the monster still moves at normal speed. The Glacial Hammer mod "Every third successive strike Freezes enemies as though dealing 390% more Damage" and some non damaging ailment boosts and me using a slower 2 hand for big hits usually guarantees freezes even when a lot is mitigated. Now I'll need to take note if I can freeze other "Can't be fully slowed" monsters and my inability to do so was just the incredible life/damage resistance. I mean it was still way too tanky with the only defense mod being "Crit Resistant" (unless Molten Shell does something while it's not active), it was a 3-4 minute fight (I only recorded the second half, was in my hideout in between looking for something that might help my damage) in a T7 or 8 map, the three essences were Screaming of Torment, Wailing of Anger and Weeping of Doubt. That was a 3 Essence rare and the bigger problem for me was that it had "Can't be fully slowed". Ok, I just had a Crit Resistant monster that I could freeze just fine so I watched back the video of the super tanky monster that tilted me enough to make this post. ![]()
0 Comments
Leave a Reply. |